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The Bomber (爆弾魔(ボマー), Bomā—base kanji lit. "Bomb Devil/Demon") is a trio composed of Genthru, Bara, and Sub, whose goal is to complete Greed Island. They do not hesitate to kill or to blackmail other players to get their cards.[1]

Overview[]

Genthru appears to be the leader of the trio, acting as its spokesman[1][2][3][4] and occasionally directing Sub and Bara.[5] He was also described as the "main guy" by the latter, who referred to Sub and himself as his "wingmen",[6] although it is possible that he was referring to the mechanics of Countdown rather than the hierarchy of the trio. Despite Genthru's possible authority over the other two members of the group, all three appear to enjoy equal standing in it, with most courses of action being decided through general consensus rather than unilateral decisions.[7]

Despite the motivation of the Bombers being mercenary and their methods ruthless, the relationship between its members is closer than that of a simple alliance, as each member has expressed concern for the others' well-being.[8][9] In fact, the firm belief that they ought to share all risks equally led Genthru to roll a Risky Dice for no reason other than Sub and Bara being required to do so as part of a plan.[7]

Members[]

Active
Deceased
Former
Unknown
Bomber
Sub GI Portrait
Sub

Origins[]

Genthru[10] as well as Bara[11] and presumably Sub[6] were hired by Battera to finish Greed Island and claim the reward offered by the billionaire. While it is unknown when the three decided to join forces, Genthru was already planning to betray Nickes' alliance when he contributed to founding it five years prior to revealing his identity, although it was speculated that he might have been concocting the scheme for an even longer amount of time.[12][1] The ability to remotely detonate the bombs placed by Genthru when the trio performs a specific action might suggest that Genthru, Bara, and Sub had already formed an alliance before being hired.[6]

History[]

Five years prior to the completion of the game, Genthru created an alliance with Nickes, Jispa, and seven other players hired by Battera, passing himself off as another Nen user too weak to stand a chance at clearing the game.[12] It is unconfirmed whether he was already a member of the Bomber at the time, or what Sub and Bara's tasks were. Over the course of five years, the trio waited for the players of Nickes' alliance to collect enough cards while placing bombs on all the members,[1] as well as a number of other players.[13] In addition, Genthru began killing off other players and putting the blame on a violent murderer called "the Bomber" so that he could use the word casually in a conversation, allowing him to plant the bombs on his unsuspecting victims.[1] Meanwhile, he cultivated an image of the Bomber as a solitary, radical player who kills others just to cull the competition.[14]

Plot[]

Greed Island arc[]

When the latest batch of players hired by Battera makes its way to Greed Island, Genthru approaches Jeet and activates Countdown on him, killing him in Antokiba only a few hours after he entered the game.[15] Genthru subsequently joins the other founding members of Nickes' alliance in their attempt to enlist the newest players, sharing with them information about the ruthless killer known as "the Bomber".[14] Genthru keeps up the pretense[16] for a couple more months, during which time he plants bombs on the new recruits.[1]

When Nickes holds a conference in their hidden base to announce that the alliance has managed to collect 90 different specified slot cards, Genthru makes his own declaration, revealing that he is, in fact, the Bomber and that he has placed bombs on all of the alliance members. After this shocking revelation, Jispa tries to subdue Genthru but has his face blown off by the latter's Nen ability, Little Flower. The Bomber then resumes the explanation of his abilities,[12] also telling the group how to deactivate Countdown. Disclosing this information starts the countdown on all the bombs attached to the alliance members. Genthru offers to disarm them in return for all of their specified slot cards. He announces that he will wait at Battera's castle and escapes the base with "Leave". He waits by the JoyStation Consoles with Sub and Bara until Puhat arrives. Genthru demands that he hand over the cards, but Puhat reveals that he has come to propose himself as a mediator. Genthru ruthlessly kills him with Little Flower.[1] Bara enters the game and shows Puhat's severed head to the alliance members gathered at the Shiso Tree, then demanding a "Leave" card and explaining that for the bombs to be deactivated, all three members of the Bomber must perform a ritual together. One of the founding members complies and is punched by Bara for not having obeyed sooner. Before exiting the game, Bara orders the group to prepare three more "Leave" cards.[6]

A short while later, Nickes meets with the trio in Battera's castle and hands them the ring in which all the cards are stored. The announcement of Jispa's death leaves Genthru unaffected. Nickes insists that he remove the bombs, but Genthru replies that he must check if all the cards are in the binder and hands the ring over to Sub. The Bombers and Nickes reenter the game. After verifying that all of the cards are in the binder, the three Bombers press their thumbs together and utter the command, detonating all of the bombs placed on the alliance members instead of dispelling them. Genthru declares that they never had any intention of letting them live. The incident kills all of the members of the alliance[6] except Abengane[17] and Cuzco.[18] As a result of the massacre, several cards previously hoarded by the alliance are put back into the game's circulation.[17]

Genthru, Bara, and Sub continue to amass specified slot cards and successfully establish a monopoly on "Angel's Breath" and "Night Jade", the former through "Clone". They refuse Tsezguerra's offer to trade several times due to his progress in the game. One day, they are contacted by the Single-Star Hunter, who offers them three cards—"Patch of Forest", "Spirited Away Hollow", and "Miniature Dragon"—in return for "Night Jade" alone. After the trio talks it over, Genthru believes the deal not to be a trap, but rather a byproduct of Tsezguerra's confidence in obtaining the cards he is missing before they can. To collect the elusive "Wild Luck Alexandrite", they capture two players and force one of them to roll a Risky Dice and use "Lottery". However, their attempts fail and Genthru suggests going back to Masadora to restock. He is not concerned with the number of cards gathered by Gon's team and estimates that they will get stuck at around 65, claiming the groups they have to watch out for are Tsezguerra's, Tokharone's, Hagakushi's, the Bellam brothers, and the uncommonly belligerent Phinks and Feitan. At Bara's suggestion, the Bombers devise a plan to steal rare cards from Tsezguerra using a combination of Risky Dice and Tax Collector's Gauntlet, despite the associated danger. Seeing their determination, Genthru rolls the die himself and reasserts that they share all risks equally. This perturbs Sub and Bara, but Genthru comments that, at only 5%, the risk of backfire is negligible. The Bombers are in agreement on the plan and when Tsezguerra contacts them again, they accept his offer.[7]

The Bombers alter the faces of their two captives to make them look like Sub and Bara. They reach the meeting site before Tsezguerra and his team of Barry, Rodriot, and Kess arrive, and the two captives stand next to Genthru while Sub and Bara, each wearing a Tax Collector's Gauntlet, hide nearby and surreptitiously watch the trade progress. The trade goes off without a hitch, but Genthru attracts the attention of Tsezguerra's team when he says that the trade was unfair. He then holds up two cards and states that one is worthless and the other is "Angel's Breath", telling them to pick one. Behind them, Sub and Bara roll their Risky Dice and steal a total of eight cards from Tsezguerra's team. The Bombers then return to Masadora and celebrate the success of their plan. Genthru then lists "Mad Scientist's Plastic Surgery", "X-Ray Goggles", and "Tree of Plenty" as cards that they should retrieve before going after "Plot of Beach" and stealing "Wild Luck Alexandrite" from someone else. He confidently declares that they may as well begin to decide which three cards they should take to the real world and how they should spend the reward money.[2]

After Gon's team tries to obtain "Plot of Beach" the first time, the Bombers kill all their allies. When they manage to defeat Razor and his pirates and win the card, Genthru contacts Tsezguerra while spying on his group, and demands that they hand over the card in exchange for their lives. Genthru orders Tsezguerra to come alone to the gate of Masadora in one hour, or they will take it as a declaration of war. He also reveals that he killed the remaining members of Kazsule's Alliance, enraging Gon and causing him to challenge the Bomber.[3] Genthru replies that he will steal "Wild Luck Alexandrite" from him after dealing with Tsezguerra. After the conversation, Genthru rejects Bara's suggestion to steal a copy of "Plot of Beach" from Gon's team as he assumes that Tsezguerra has the original, and checking a cloned copy of it with a Paladin's Necklace would cause it to be reverted. He claims that Gon's team will cave once Tsezguerra surrenders and insists on the importance of not letting the Single-Star Hunter recover.[19]

After an hour passes, Tsezguerra and team confront the Bombers.[19] In a declaration of war, they steal cards from the Bombers and use an "Accompany" to return to Masadora. The Bombers check their binders and notice that no important cards were taken. Having seen Tsezguerra's unusual fighting spirit, Genthru comments that it will be tough to beat him. That night, Kess shoots a dart at Sub, but Bara intercepts it. Genthru tells his partner not to bother trying to go after him, and Kess quickly uses an "Accompany" to fall back to Masadora. Genthru deduces that Tsezguerra's team is tracking them through a Nen ability, and decides to resort to more drastic measures.[4] The Bombers begin to attack players coming out of Masadora's spell card shop while looking for the person supplying Tsezguerra's team with spell cards, forcing those who have never met Tsezguerra to buy cards for them and killing the ones who have. Once they have gathered enough spell cards to give chase to Tsezguerra's team, the Bombers go after them.[20] The chase begins, and Tsezguerra's team leads the Bombers through a spell card-fueled chase across Greed Island. Once Tsezguerra's spell cards start to dwindle, Genthru remains with impostors while Sub and Bara stake out the spell card shop. When Tsezguerra's team leaves the game, Genthru and Bara follow them and kill Sabazushi once they enter Battera's mansion.[11]

Unable to track down Tsezguerra and fearing the loss of their data, the Bombers eventually return to the game and wait for the Hunter in front of the Shiso Tree. When they stay out of the game long enough that their data is erased, Genthru decides not to worry about Battera canceling the reward and plans to steal cards from Gon's team. After checking their spells, Genthru decides to fight Gon if it comes down to force, assigning Biscuit to Bara and Killua to Sub. The Bombers use an "Accompany" to fly to their location and pretend to have made a deal with Tsezguerra, offering to make one with them as well. Killua points out that they have no evidence of a deal, which causes Genthru to threaten to kill them if they don't hand over their cards. The Bombers chase them until they seemingly run out of spells in Masadora. Unable to find them (since the three are using Zetsu), the Bombers first check the spell card shop and then track them down via "Accompany". Confronted, Gon's team splits up. The members of the two groups engage in one-on-one battles as previously determined by Genthru.[5]

Gon counters Genthru's first attack and causes the Bomber to deduce that Gon is aware of his abilities. Gon then proposes a deal where the one to admit defeat first surrenders his cards to others. Genthru refuses at first, but accepts when Gon vows that he would rather die than open his binder otherwise. Upon seeing Gon's Ren, Genthru thinks that he shows promise but is still far from maturation. After activating his own Ren, he easily dodges and blocks the boy's attacks by reading the flow of his aura. He then begins to beat him down one-sidedly without using his ability.[21][22]

Meanwhile, Bara faces off against Biscuit, who uses a Paladin's Necklace to revert a card into an "Accompany" and fly herself and Bara to Soufrabi. He is surprised that there is no ambush waiting for him and is perplexed by her claim that she did not want him calling his friends for help. She proceeds to beat him up, but despite the injuries, Bara laughs and claims that she cannot defeat him. After he manages to land a hit on Biscuit, knocking her down, she reveals her true form and knocks him nearly unconscious with a single punch to his face. Barely conscious, he asks her why she hides her true strength, but passes out before she finishes her explanation.[22]

After presumably using the same tactic as Biscuit to relocate Sub and himself, Killua begins his fight with the Bomber member. The two trade blows until Killua uses "Rhythm Echo" and then Lightning Palm to stun Sub for a few moments, with Sub mistaking the Nen ability for a stun gun. He dodges one of Killua's yo-yos, and is astounded when it fells a tree in its path. He avoids more attacks until he suffers a blow. Noticing a flaw in Killua's guard, he knocks the yo-yo off his arm and charges, landing a kick with a feint. However, Killua had intentionally given him the impression of leaving himself open and hits him from behind with a second yo-yo. Barely conscious, Sub figures out Killua's trap before the boy knocks him out.[23]

Despite the beating he has received, Gon does not give in. Genthru realizes that to win the battle, he must break Gon's spirit.[24] In the blink of an eye, he grabs Gon's left wrist and detonates it with Little Flower. Gon defends against the attack with Gyo, and Genthru realizes that he trained himself to be able to counter that move. He goes to grab Gon's arm again, as if to set off an explosion, but instead punches him in the abdomen, causing excruciating pain to Gon and making him cough up blood. Genthru then mocks the boy's training, but Gon continues smirking, much to Genthru's irritation. He attempts another feint, which Gon manages to see through due to Genthru not using Gyo on his own hand. Genthru then showcases Little Flower from both his hands and explains its effects on the victim's body. Faced with Gon's stubbornness, he announces that he will blow off Gon's limbs one by one.[25]

Genthru swiftly grabs both of Gon's wrists and activates his ability, but he suddenly finds himself stunned and bleeding without understanding the reason. Horrified by Gon's aura while he charges up Rock, he tries to get away from the boy, but is unable to control his body. As he tries to back away, he trips on a root and falls, unwittingly dodging the punch. As he finds his footing, he infers from Gon's injuries that the boy used only 30% of his aura to protect his right hand and none at all on his left, instead kicking him in the chin with the remaining 70% of his output. When he hears Gon says that it has been enough, he assumes that he intends to surrender, only to be shocked when the boy declares that he will fight for real, thinking to himself that he is insane. He pretends to surrender to get Gon near him while his binder is out and crushes the boy's throat to prevent him from using "book" or "gain", although Gon manages to defend against his subsequent strike to knock him out. Remaining calm, Gon soaks Genthru with a gasoline container he had stored in a card and pulled out of his binder one minute before to nullify his Little Flower.[26]

Genthru dispels his binder and claims that although his Little Flower is now unusable, he can still place an even more powerful bomb on Gon's body with Countdown. He explains the ability and prepares to touch Gon to activate it. Gon counters the attempt by punching the ground beneath them with Rock, revealing a deep pitfall trap into which they both plummet, to Genthru's surprise. Genthru spots Gon in a lateral tunnel before the boy throws another card into the air, which, due to having been out of his binder for one minute, reverts into a huge boulder that comes crashing down. After Genthru jumps into the same tunnel as Gon, with the rock now blocking the exit, he finds himself face to face with Gon as he charges up his Rock. Genthru tries to surrender, but Gon follows through with the attack and knocks him unconscious.[8]

Following their respective battles, the three Bombers are tied up and brought to the same open field. Genthru agrees to hand over his cards on the condition that Gon's team use "Angel's Breath" on Bara, who had been severely injured by Biscuit.[8] Gon is healed first, followed by Bara. Despite Goreinu's protests, Gon's team spare the Bombers' lives and Gon uses "Angel's Breath" on Genthru as well.[9] The latter is surprised when a stranger touches him and says, "I caught the Bomber", dispelling Genthru's lingering Nen.[27]

Trivia[]

  • Though the name of their trio is the "Bomb Devil(s)" (爆弾魔, probably: Bakudan Ma), the group is actually pronounced "Bomber" (ボマー, Bomā) as indicated by the furigana in the Japanese text.
    • A less likely translation of the kanji than the more appropriate (by context) "Bomb Devil(s)" or "Bomb Demon(s)" is "Bomb Magic".
  • Genthru is the only member of the trio who doesn't have a tattoo on his forehead.
  • Kazsule's Alliance believed the Bomber to be either a Manipulator or an Emitter;[14] however, sources outside of the main series credit Genthru as a Conjurer* (🖱️).[28][29]
    • All three Nen types, however, are included in Countdown.[1] It is possible that Sub and Bara fall under the Manipulation and Emission categories in order to help create the bombs.

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Hunter × Hunter - Volume 15, Chapter 143
  2. 2.0 2.1 Hunter × Hunter - Volume 16, Chapter 153
  3. 3.0 3.1 Hunter × Hunter - Volume 17, Chapter 169
  4. 4.0 4.1 Hunter × Hunter - Volume 17, Chapter 171
  5. 5.0 5.1 Hunter × Hunter - Volume 17, Chapter 175
  6. 6.0 6.1 6.2 6.3 6.4 Hunter × Hunter - Volume 15, Chapter 144
  7. 7.0 7.1 7.2 Hunter × Hunter - Volume 16, Chapter 152
  8. 8.0 8.1 8.2 Hunter × Hunter - Volume 18, Chapter 181
  9. 9.0 9.1 Hunter × Hunter - Volume 18, Chapter 182
  10. Hunter × Hunter - Volume 14, Chapter 131
  11. 11.0 11.1 Hunter × Hunter - Volume 17, Chapter 173
  12. 12.0 12.1 12.2 Hunter × Hunter - Volume 15, Chapter 142
  13. Hunter × Hunter - Volume 16, Chapter 154
  14. 14.0 14.1 14.2 Hunter × Hunter - Volume 14, Chapter 130
  15. Hunter × Hunter - Volume 14, Chapter 129
  16. Hunter × Hunter - Volume 14, Chapter 131
  17. 17.0 17.1 Hunter × Hunter - Volume 15, Chapter 147
  18. Hunter × Hunter - Volume 16, Chapter 158
  19. 19.0 19.1 Hunter × Hunter - Volume 17, Chapter 170
  20. Hunter × Hunter - Volume 17, Chapter 172
  21. Hunter × Hunter - Volume 18, Chapter 176
  22. 22.0 22.1 Hunter × Hunter - Volume 18, Chapter 177
  23. Hunter × Hunter - Volume 18, Chapter 178
  24. Hunter × Hunter - Volume 18, Chapter 178
  25. Hunter × Hunter - Volume 18, Chapter 179
  26. Hunter × Hunter - Volume 18, Chapter 180
  27. Hunter × Hunter - Volume 18, Chapter 183
  28. Hunter × Hunter Hunter Association Official Issue: Hunter's Guide; Character & World Official Databook (pg. 136)
  29. Yu ★ Yu ★ Hakusho Official Characters Book Reikaishinshiroku, Hunter × Hunter Manual (section)

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